Tags → #ai
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A Better Behaviour Tree - System
An improved behaviour tree from the SFAS contest. Made with C++.
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Terminal - Horror Shooter
A horror shooter game with an emphasis on AI behaviour trees. Built using UE5 and C++.
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Escape Ghoul Prison - SFAS Competition Finalist
An intense observation game which implements my own behaviour tree implementation, built with C++ and Directx only.
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Procedural Animation Library - Dissertation
A procedural animation library built to work with Unity's 2D animation package.